Many students are gamers, which simply means they enjoy playing games. However, I want to focus on video gaming as that is the type that many of our teens play on a regular, if not daily, basis…sometimes for hours on end. I created this Problem Based Learning: Gaming on a Budget assignment to help students see the costs involved. Many don’t realize the amount of money that is wrapped up in the hobby, so this is an eye-opening, real life, relevant financial case study that puts students in the role of the shopper. Read on to learn more!
Set
- Poll students to see how many are gamers? Inquire as to the types of games they play.
- Ask students if they have any idea as to the amount of money they have wrapped up in their gaming hobby.
- Ask students who is responsible for buying or paying for all of this gaming equipment? Most will probably say that their parents/grandparents have picked up the bulk of the costs.
- Inform students that they will be helping a teen named Jordan research options to make a smart, informed decision and avoid buyer’s remorse.
- Introduce the Case Study by reading it aloud and together. Explain all parts and show students the TechRadar resource on Best gaming console in 2025: every major system tested and ranked.
Materials
- iPads or Laptops
- Projector & Screen
Activities
- In this case study, Jordan has narrowed down his/her choices to three consoles. Students must help Jordan work through the decision making process.
- After identifying the problem, gathering information, students must analyze options by completing the provided chart and using online shopping information and prices.
- After the chart is complete, students must help Jordan make a decision and then reflect on the choice made.
- Student will put together a presentation of their recommendation using a creative format such as a poster, slideshow, or infographic. Students must also be ready to justify and defend their choice.
- Keep a tally of console recommendations to see which one is most preferred and why.
- Culminate the class by asking students to discuss and share responses to the following prompts:
- How do recurring costs like online subscriptions and game add-ons impact long-term affordability?
- What is the best way to balance wants (high-end features) with needs (budget constraints)?
- How can this decision-making process be applied to other large purchases?